NACHO PÉREZ

Game Developer

PORTFOLIO

Check out the games I have worked on, both in professional and personal projects.

View All Games

After World

Viva Games

Idle Mining Town

Viva Games

Hospital Empire - Idle Tycoon

Viva Games

Bowtoys

Kometasoft

Wall of War

Kometasoft

... and more!

PROFESSIONAL EXPERIENCE

Lead Game Developer

Viva Games Studios (2024 - Present)

Taking the lead in the game design and programming of After World, a zombie survival game soon to be released worldwide on mobile platforms.

Junior Game Developer

Kometasoft S.L. (2021 - 2024)

Worked alongside the Lead Programmer and the Game Director in both programming and design aspects of several mobile projects.

Degree in Biomedical Engineering

University of Seville (2016-2021)

ABOUT ME

Nacho Pérez

Hi! I'm a Game Developer based in Spain with a strong foundation in programming and game design. Over the past years, I've worked on a variety of projects using both Unreal Engine and Unity, both for mobile and PC.

I consider myself a problem solver and a self-taught developer. I'm always looking for new challenges and opportunities to grow professionally and personally speaking. I take initiative to learn new technologies and tools to improve my skills and develop complete projects.

I'm currently working at Viva Games Studios, a mobile game publisher and developer, where I am responsible for the full game design and programming of After World, a zombie survival game soon to be released worldwide.

Feel free to contact me on any of my social media platforms or email me. I'll try to respond as soon as possible. Links are on the floating buttons on the bottom right of the page.

Programming skills

  • Develop high quality, efficient and clean code for the projects I work on.
  • Prototype and iterate on new game features or systems based on design documentation.
  • Tune gameplay feel, responsiveness and balance of the game based on player feedback and data.
  • Develop reusable systems and tools for the team to use.

Using

  • Unreal Engine 4 & 5 (Blueprints & C++)
  • Unity (C#)
  • Frontend: HTML, CSS, JavaScript
  • Backend: PHP, MySQL
  • Versioning (Git, Perforce, SVN)

Game Design skills

  • Design and implementation through prototyping of gameplay, game mechanics and systems, as well as balancing and player progression.
  • 2D & 3D level design & blockout.
  • UI/UX design & implementation.
  • Visually focused design documentation.

Using

  • Microsoft Office: Excel, PowerPoint (to present ideas and create different sheets for balancing)
  • Documentation tools: Confluence, Notion (to write documentation and communicate mechanics to the team)